Revenue generated from video games reached $ 6.2 billion (around € 5.5 billion) in April worldwide, according to a study from SuperData Research. Such a performance represents a growth of 5% compared to the same period a year earlier. It was mainly digital consoles that drove the market, with a 23% increase in turnover, ahead of mobile devices or even PCs.
The titles Call of Duty: Black Ops III, Fifa 16 and Tam Clancy’s The Division occupy the podium of games that have generated the most revenue on console. On mobile, the podium is occupied by Monster strike, Clash Royale and Clash of clans, these last two opus being published by the Finnish company Supercell. According to Wall Street Journal, this company, currently majority owned by the Japanese SoftBank, would be coveted by the Chinese group Tencent. Moreover, with these “Clash” games, the company would generate more than $ 100 million each month with each of these games, estimates the firm SuperData Research.
The “social gaming” category – dominated by DoubleDown, Slotomania and CandyCrush Saga – for its part saw its revenues fall by 10% in April, over one year. At issue: occasional gamers who are moving more and more towards mobile media.
In addition, the study estimates that the e-sport market, which consists of organizing competitions around video games, is now estimated at 892 million dollars. A progression that SuperData Research explains by the new partnerships formed, in particular with companies in the media.