The user interface of a mobile app can make a difference, especially in a competitive industry. But from theory to practice, how can a designer “prototype” a mobile application so as to make himself understood by the developer who will have to code the application? To answer these questions, the following document reviews the main points that concern the design of an application by designers.
It can be about testing ideas, showing them to certain users and learning from user feedback … The study also recommends a whole series of tools such as Keynote, but also Bootstrap (HTML) or even AppSeedIt and Keynotopia which can allow you to format your ideas.
Finally, important elements such as screen size, formats or even actions (click, menus, etc.) within applications are also discussed. More details with the following Slideshare: